
Standard Conventions in Text Adventure GameplayĮarlier text adventures were pretty simple in what kinds of commands they could understand. The common element is that you are the protagonist, and you make choices about what to do, discovering things, and changing the story as you do. Some stories have a completely non-linear exploration and puzzle solving model, and others have elements of a built-in time flow (such as needing to confront the Duke at noon in an empty valley). You move between locations using standard directions (N, S, E, W, up, down), manipulate objects (“Put the ring in the flagon of ale”), and generally work your way through the environment. Each location has a description, and may be populated with objects, characters, or challenges (such as a mechanism that must be figured out in order to open a secret passage). Text adventures normally break up their world into separate locations, such as this Stone Threshold above. The faint sound of weeping comes from within the stone tower. Somewhere behind you, within the forest, you hear the snort of a horse and the sound of hoofbeats. Warmer than sun-warmed silver normally might. In removing the ring, you are surprised at how heavy the thing is. The sea of ripe wheat sways gently in the breeze, and the whole place is oddly quiet.Ī silver ring, made for a finger roughly twice the thickness of yours, is slung on the nearest point of the axehead. The oaken entry door is weathered, and a fresh split down the middle is accompanied by the double-headed axe that seems to have been used to make it. The structure stands about thirty feet tall, and forty in diameter.

You stand on the stone threshold of an abandoned, overgrown tower built from large flagstones in the middle of a wheat field. You read the short pieces of text the game feeds out, then type in what you want to do. To best understand the world of text adventures, I recommend reading the history they grew out of, an overview on playing them (this section), and then jumping into one.Ī text adventure is a game that uses written narrative to put you, the player into a story. What Text Adventure Games Are & How They Work
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If you are familiar with how to play them, you can jump to the resource downloads.īut if you have not played before, I encourage you to read these next short sections to familiarize yourself with this enjoyable pastime. Stepping into a classic text adventure is a great way to take a mini vacation into an engaging story. Text Adventures as Literature: Mary Ann Buckles’ PhD Dissertation.
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